Storyboard – let’s picture it

Marcel Durer

When we read stories, we get instantly images in our mind – but in every head, the images look different. Comics are a bit different since they are (at least in my opinion) the perfect hybrid between written stories and animated film. Comics are a visual medium and visualization auf the story is probably the most important step.

Felix and I take the exposé of the first episode and we make a storyboard out of it, as you would do for a film likewise. This means, we do not work with the typical panel-in-panel look you normally have in comics.

While making the storyboard we ask us different questions for each panel/frame: What can the user explore? Do we have a foreground? Did we consider the golden ratio? Where is the light coming from? Is there a way to keep the amount of panels smaller so we can concentrate more on each panel until the deadline? Is there animation to consider?

In the end, we will have scribbles of each panel of the first episode. In my opinion that is the most important milestone: Not only are we able to make a to-do-list with every single task that is left to do but we can also use these scribbles to test stuff. We can scan the scribbles and load them into unity. With our prototype of the comic we will see if our ideas make sense on its final device and if the flow of the story is right. I’m excited.

Felix and I take the exposé of the first episode and we make a storyboard out of it, as you would do for a film likewise.

Felix and I take the exposé of the first episode and we make a storyboard out of it, as you would do for a film likewise.